Co-ed Ultimate Frisbee Recreational League Rules

The Basics

We will play by the Ultimate Players Association Eleventh Edition Rules of Ultimate.
One of the league organizers will also have a copy of the rule book at the fields.

League Specific

1. Men/Women ratio (note: this may change based on the number of women that sign up)

  • Men/Women default ratio is 4/3 but may be reversed
  • Teams may elect to play 6-1 or 5-2, if both captains agree. Any mutually-agreed upon modification by the captains of a particular regular-season game, based on the number of players available, is ok.
  • Offense cannot dictate ratio, unless of course it is agreed upon by both teams’ captains before the game.

2. Points:

  • Games to 15
  • Games must be won by 2 points within the one hour time limit

3. Time Limit:

  • Games are one hour long and start promptly with the sound of a horn
  • When the horn sounds to end the game do not finish the point unless there is a tie
  • If the game is tied when the horn sounds, finish the point being played
  • No halftime, mirrors, caps, timeouts, etc…

4. Blocking:

  • No intentional foot blocks allowed

5. Footwear:

  • For safety reasons players must be wearing either running shoes or cleats. Cleats are recommended. Cleats cannot have metal spikes.

6. Jewellery:

  • For safety reasons players must not wear rings, necklaces, bracelets, ear rings, watches, etc…

7. Overly aggressive play:

  • Overly aggressive and dangerous play WILL NOT not be tolerated in Recreational League play. Rec League is supposed to be fun, so use your head. Examples include:
    • Running without looking where your going and colliding with other players
    • Throwing without looking where your throwing and hitting other players
    • Jumping into a crowd of players trying to catch a disc
    • Throwing long bomb passes all the time
    • Only passing to a few players on the field all the time
    • Taunting or yelling at other players

Pull Rule:

1. If disc lands on the playing field (or end zone):

  • play from where it land

2. If disc lands out, player has the following options:

  • call middle (if disc goes out the side in FRONT of the brick line) – take disc to the middle at the point where the disc last crossed the perimeter line
  • call brick (if disc goes out anywhere BEHIND the brick line) – take the disc to the brick line
  • play from the closest spot on the playing field proper (not the end zone) to where the disc last went out:
    • side line if in front of the end zone
    • closest front corner if behind the end zone and went out the side
    • straight up to the line if it goes out the back

3. If disc lands in and ROLLS out:

  • play from spot on the playing field proper (not end zone) where the disc rolled out -
    • side line if in front of the end zone
    • closest front corner if behind the end zone and went out the side
    • straight up to the line if it goes out the back

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