The Basics
We will play by the Ultimate Players Association Eleventh Edition Rules of Ultimate.
One of the league organizers will also have a copy of the rule book at the fields.
League Specific
1. Men/Women ratio (note: this may change based on the number of women that sign up)
- Men/Women default ratio is 4/3 but may be reversed
- Teams may elect to play 6-1 or 5-2, if both captains agree. Any mutually-agreed upon modification by the captains of a particular regular-season game, based on the number of players available, is ok.
- Offense cannot dictate ratio, unless of course it is agreed upon by both teams’ captains before the game.
2. Points:
- Games to 15
- Games must be won by 2 points within the one hour time limit
3. Time Limit:
- Games are one hour long and start promptly with the sound of a horn
- When the horn sounds to end the game do not finish the point unless there is a tie
- If the game is tied when the horn sounds, finish the point being played
- No halftime, mirrors, caps, timeouts, etc…
4. Blocking:
- No intentional foot blocks allowed
5. Footwear:
- For safety reasons players must be wearing either running shoes or cleats. Cleats are recommended. Cleats cannot have metal spikes.
6. Jewellery:
- For safety reasons players must not wear rings, necklaces, bracelets, ear rings, watches, etc…
7. Overly aggressive play:
- Overly aggressive and dangerous play WILL NOT not be tolerated in Recreational League play. Rec League is supposed to be fun, so use your head. Examples include:
- Running without looking where your going and colliding with other players
- Throwing without looking where your throwing and hitting other players
- Jumping into a crowd of players trying to catch a disc
- Throwing long bomb passes all the time
- Only passing to a few players on the field all the time
- Taunting or yelling at other players
Pull Rule:
1. If disc lands on the playing field (or end zone):
- play from where it land
2. If disc lands out, player has the following options:
- call middle (if disc goes out the side in FRONT of the brick line) – take disc to the middle at the point where the disc last crossed the perimeter line
- call brick (if disc goes out anywhere BEHIND the brick line) – take the disc to the brick line
- play from the closest spot on the playing field proper (not the end zone) to where the disc last went out:
- side line if in front of the end zone
- closest front corner if behind the end zone and went out the side
- straight up to the line if it goes out the back
3. If disc lands in and ROLLS out:
- play from spot on the playing field proper (not end zone) where the disc rolled out -
- side line if in front of the end zone
- closest front corner if behind the end zone and went out the side
- straight up to the line if it goes out the back


